Sorry, I had trouble setting up Gizmos in my Nuke application, which is why I never got around to exporting the Gizmo. The Gizmo is still unfinished, especially for things like the Halation node tree, but I wanted to share it anyway for anyone who wants to play around with it. It also includes the "film scratch and damage node" by Taukeke, a variation of CalvinSilly's gate spill node (it's much worse, but I just wanted to try), and the halation is done using Chris Fryer's True Exponential Blur. I'm planning to add Chris Turner's Edge Flare node to 2D image workflows. In hopes of intuitively, procedurally obtaining those edge flares, that's still a work in progress and will likely be a minimal tool.
It is, unfortunately, a Nuke gizmo and not a DCTL, which is probably. Means not many people will get to try it. It's very compute-intensive, which is a shame, but that's just how it is right now.
I'm pleased with the UI layout; I tried to keep it simple and minimal.

It is, unfortunately, a Nuke gizmo and not a DCTL, which is probably. Means not many people will get to try it. It's very compute-intensive, which is a shame, but that's just how it is right now.
I'm pleased with the UI layout; I tried to keep it simple and minimal.





