I am always pushing the filmmakers I work with to be more bold. Bold styles are rewarded over and over again and set new trends. Most people want to play it safe. You need to find a way to be bold and still have the content be watchable in terms of not alienating your audience, but, even then, making the audience uncomfortable is a tool for the right project. If it serves the story and the psychology of the characters, go for it.
At first glance, I love the intensity, my gut is telling me maybe it's a bit too sharp. I dislike feeling sharpening as an effect, for me it breaks the immersion when I become over-aware of one tool or technique being used. But if you and the filmmakers love it, it's perfectly valid. One technique I have used is one I stole from the hobbit films, but I thought it was interesting. I qualify the top highlights at the end of my look and sharpen them slightly and boost them slightly. If you look at some stills from the Hobbit films, you'll see the effect. Its a slightly nicer control on sharpness so that it doesn't feel over-all.
On a technical note, heavier looks like this require a lot of work to sculpt per setup. I've done a lot of indie features, and a few of them have had incredibly heavy looks and they can easily take me 10-15 days to finish on time, vs a more standard look film usually takes 5-7 days for me to have polished and approved. On the business of color, always something to consider unfortunately. You don't want to paint yourself into a corner on the work, especially if it is a team of filmmakers that won't appreciate it.
At first glance, I love the intensity, my gut is telling me maybe it's a bit too sharp. I dislike feeling sharpening as an effect, for me it breaks the immersion when I become over-aware of one tool or technique being used. But if you and the filmmakers love it, it's perfectly valid. One technique I have used is one I stole from the hobbit films, but I thought it was interesting. I qualify the top highlights at the end of my look and sharpen them slightly and boost them slightly. If you look at some stills from the Hobbit films, you'll see the effect. Its a slightly nicer control on sharpness so that it doesn't feel over-all.
On a technical note, heavier looks like this require a lot of work to sculpt per setup. I've done a lot of indie features, and a few of them have had incredibly heavy looks and they can easily take me 10-15 days to finish on time, vs a more standard look film usually takes 5-7 days for me to have polished and approved. On the business of color, always something to consider unfortunately. You don't want to paint yourself into a corner on the work, especially if it is a team of filmmakers that won't appreciate it.