Hypothetical Color Tool - RGB Mixer meets Curves

I've had this idea for a hypothetical color tool in my head for a while, but am just now getting around to posting about it with some newfound free time. Curious on the technical possibilities of a tool such as this, as well as it's limitations, and how others think they might use it, if at all.

This hypothetical tool is essentially a set of channel curves per output channel for input values per channel across the luminance range.

In the same way that the RGB mixer has the RGB output's per channel, you have a set of RGB curves for the Red channel, Blue channel, and Green channel. The curves still have a slope of 1, and movement up and down represents deviance from the usual channel mix, and the length of the curve corresponds to the luminance range.

So for example, an S curve on the blue channel of the Red channel out put would subtract the blue channel from the the red channels output in the shadows and then add the blue channel to the red channels output in the high lights.
I could quickly pull down the red curve in the blue channel (so subtracting red channel from the blue channel output) in the high end of the curve to quickly consolidate my hues and make push things to a warm gold without having to worry about getting any red / purple bleed.

As I have been using the RGB mixer more for creating creative looks, and using it to get to the colors and tones I want faster than other tools previously, I could see this being a really interesting way to create new looks and manipulate the images in ways we hadn't quite considered by creating channel cross talk and swapping mapped smoothly across the luminance values.

Thoughts? Would this mathematically and technically be possible? How do you think this could be a useful tool?
 
This is Colour Fettle in Quantel Rio. It's very cool and I wish I'd experimented with more when I used to use Pablo. I'll dig out a link to some more info if you're interested.
 
This is Colour Fettle in Quantel Rio. It's very cool and I wish I'd experimented with more when I used to use Pablo. I'll dig out a link to some more info if you're interested.
Definitely interested!
Never heard of That DI before, but I am very young, so you learn something new everyday!
 

I did an Insight for Mixinglight about Resolve's RGB Mixer and some of the techniques are ones I used on the Pablo

I'm sure I saw it then! That's what sent me down this rabbit hole months ago. I use preset luminance keys to accomplish basically the same stuff, but would be great to have it all in one node with no keys.
 
Someone made a tool for Fusion with curves (thank you, Eric!) which mostly does this except that it will only add channel information, it won't subtract so it's not really a proper replacement for the Fettle tool.
 
I've done something similar with Resolve: Splitter going into 3 RGB curves, and then a layer mixer with add blending mode to combine the 3 signals. That way you have 9 curves for mixing. Can't have negative values, but maybe scaling the footage before and after the splitter-curves-layermixer -stack could enable negative values too.
 
Here's 2 versions:
RGB + layer mixer set to add
CMY + layer mixer set to multiply

Lum mix needs to be set to 0 on the correctors.

By default these 2 are identical, but when you start tweaking the curves, the result are different, because add and multiply are different math operations.

add.GIF sub.GIF
 
Have you tried Jacob's Ladder? The one I provide here is built around LAB colorspace but you can simply remove node 01 and 07 and you would be ready to go.
I have fooled around with jacobs ladder, but the way the curves are not scaled and all of the nodes and inability to use easily on a panel made it non workable for me.


Jussi, these look interesting, I'll have to mess around with them! The subtractive part is really what attracts me too it, because when combined with adding you can create great color contrast, but still seems worth giving a try!
 
well, 6 years later and I made this tool!

Here is a brief video demoing it:


I find this primarily useful for global look creation rather than shot by shot grading, especially since it cant be mapped on the panel.

color cross talk and channel interaction are one of the big things that goes into a look, and this is just a tool to give you a bit more control over how that is done without the clunky RGB mixer.

If anyone is interested in testing the tool - message me here.

Would love to hear other ideas for interfaces and methods for utilizing 3x3 matrix maths!
 
would love to test it out on some current projects-- i'm guessing it's going to be a paid tool since you're not posting a link in the open?
 
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